Modern & multiplatform 3D game engine
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Updated
Aug 9, 2026 - C++
Modern & multiplatform 3D game engine
Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer.
A cross-platform render-graph based rendering system written in Swift
Ilum graphics playground for learning
Render graph-based Vulkan API abstraction library
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
UE5 Niagara Compute Shader Integration Example (Boids)
a powerful, scalable, robust foundation for creation, in rust
Deprectaed vulkan renderer
Toy vulkan renderer made for learning purposes
A composable FrameGraph for WebGPU and wgpu. Build rendering features, coordinate GPU systems, and inspect frames with TypeScript/Rust runtimes and portable snapshots.
Modular rendering graph
Graphite cross-platform render graph (used by Kudzu & Thermite)
A Scriptable Render Pipeline (SRP) designed for visual rendering workflows and interactive debugging in Unity, with an editable Renderer Graph and in-node previews.
Manifold Garden-inspired infinite architecture in Unity 6 URP: SDF outlines, an instanced world that tiles in every direction
A WebGPU rendering engine for the browser. No dependencies, no build step.
Screen-space outline for Unity 6 / URP 17 (Render Graph): depth, normal, colour edges, rendering-layer selection, occlusion, crowd-friendly alpha mask. UPM package.
Rust wrapper for AMD Render Pipeline Shaders SDK
A moonlit silhouette loop in Unity 6 URP: shadow-map light shafts through turning windmill sails, procedural geometry, Shader Graph wind and film print. 2.46 ms at 1080p on a laptop GTX 1650 Ti.
Data-driven C++20 RHI & RenderGraph library for Vulkan, DirectX 12, and WebGL2/Wasm with a declarative data configuration workflow and pluggable microkernel modules | 数据驱动 · 数据配置流程 · 微内核插件制跨平台图形硬件接口
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