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A sample project designed to demonstrate advanced C# coding practices and architectural expertise in Unity. This showcase serves as a practical example of my ability to build scalable and maintainable gameplay systems using SOLID principles and key design patterns.
Mobile colour-nonogram puzzle on Unity 6 + URP. Architecture built from scratch: Zenject, R3, UniTask, MessagePipe, async boot pipeline, UI page stack with layers, sectioned save system, levels generated from textures.