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Open-source 2D skeletal animation editor for games and film. AutoRig layered PSDs, animate with meshes, IK and physics, lip-sync from audio, render video, export JSON/.skel. JavaScript, Rust, Godot and Unity runtimes. Built-in MCP server for AI assistants. Docs: rigby2d.com/docs
🐍Framework-free browser game runtime built on vanilla JS - fixed-timestep simulation, deterministic replay (seeded RNG + tick-indexed commands), explicit lifecycle state machine, and a swappable DOM/Canvas/Null renderer contract. Demoed via a local 2P Snake game.
Embeddable runtime for HTML5 games and mini-games (Canvas/WebGL/Wasm) on Android, iOS, macOS, HarmonyOS, Windows & Linux. On Android vs. system WebView: 40–44% less memory, 1.9–2.9× less CPU. Rust.
Native Android runtime for your own WebGPU / WebAssembly game files: Rust + Wasmtime + wgpu (Vulkan), Winlator-style touch controls, gamepad support. No game files included.