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fresnel

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Procedural-Water

Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.

  • Updated Jan 11, 2020
  • HLSL
voronoi-algorithm-visualizer

Voronoi Algorithm Visualizer, an interactive educational utility designed to demonstrate geometric partitioning and nearest-neighbor calculations through real-time graphics. It provides a seamless user experience to help students and developers explore computational geometry concepts, analyze spatial algorithms, and visualize mathematical patterns.

  • Updated Oct 16, 2026
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