From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
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Updated
Mar 5, 2023 - C#
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Open source C++ 3D game engine
Totally Accurate Ragdoll Simulator
Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Works with Mixamo.)
Active ragdoll for Godot 4: physical muscles, PuppetMaster-style puppet mode, hit reactions, balance loss, stagger and crawl. Any humanoid skeleton, Jolt or Godot Physics.
Active ragdolls for Bevy on any skeleton and physics engine (Rapier, Avian)
MPL-2.0 Unity 6 / PhysX upper-body human prototype with active-ragdoll gestures and a 13-channel robotics input map
Balanced/Active ragdoll in Box2D (JavaScript)
Alex Merqury (Алексей Савельев): multidimensional low-precision technology from OUT Motor and OUT Guard. Source review; paid project and AI-training licenses. No datasets.
Active Ragdoll platformer
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