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op: action effects can make a clock action pause #268
Content with an op: action effect at a tagged step of a clock action, where the run hands off or runs an action that can pause (a choice or dice the app must supply).
Expected
A clock action runs with nothing the app supplies (#208); load rejects anything that can make it pause, as it does for the clock action's own steps (invalid-clock-action).
Actual
Load checks only the clock action's own steps, not op: action effects reaching them, so the clock action can pause. Found while fixing the spec docs (#265). Proposed fix: report such effects as invalid-clock-action at load.
Activity