I'm a game programmer and C++ developer from France. For the past three years, I've worked on Unreal Engine in C++: gameplay systems, the gameplay framework, replication and networking.
I like working with tight constraints: low memory, low latency, small binaries. In my free time, I make small projects to learn something new: a language feature, an idiom, or a limit I want to test. I mostly write modern C++, and I've been learning Rust lately.
📌 Have a look at my pinned repositories below. I'm always happy to talk about them!
🌍 Open to new opportunities in game programming or embedded software. I'm happy to relocate anywhere in the world.



