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lvocanson/README.md

Hi, I'm Lucas 👋

I'm a game programmer and C++ developer from France. For the past three years, I've worked on Unreal Engine in C++: gameplay systems, the gameplay framework, replication and networking.

I like working with tight constraints: low memory, low latency, small binaries. In my free time, I make small projects to learn something new: a language feature, an idiom, or a limit I want to test. I mostly write modern C++, and I've been learning Rust lately.

📌 Have a look at my pinned repositories below. I'm always happy to talk about them!

🌍 Open to new opportunities in game programming or embedded software. I'm happy to relocate anywhere in the world.

📫 LinkedIn · Gists

Pinned Loading

  1. MinePlusPlus MinePlusPlus Public

    A Minesweeper written in C++20 with a strict memory diet: ~6 MiB at runtime, one dependency-free executable.

    C++

  2. word_guess_tui word_guess_tui Public

    Word guess game in the terminal: full board, on-screen keyboard, mouse or keyboard input, and a 11,694-word dictionary in a 26 KB Rust binary.

    Rust

  3. Tic-Tac-Toe-Online Tic-Tac-Toe-Online Public archive

    C++ 3

  4. GuilBlack/EngineProject GuilBlack/EngineProject Public

    Game Engine project made in three weeks in C++20. In this timeframe, we created an ECS, a simple physics engine, a graphics engine made with DirectX12, a scripting system and an input manager.

    C++ 2 3

  5. Attrixx/PotionPanic Attrixx/PotionPanic Public

    Multiplayer couch game made with Unreal Engine in C++

    C++ 2

  6. SDL-Snake SDL-Snake Public archive

    Snake game in C++

    C++ 1