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feat: team assignment UI in SetupScene - #61
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Replace legacy ALLIANCE PICKER with per-slot TEAM ASSIGNMENT panel. Each of the 8 player slots (YOU + up to 7 AI) shows color-coded [A][B][C][D] team buttons. Clicking assigns that slot to a team; same-team players become allies in GameScene via the existing deriveAlliancesFromTeams path. - Defaults to DEFAULT_SLOT_TEAMS (A/B/C/D/A/B/C/D): FFA for ≤4 players, team pairs for 5–8 - config.playerTeams propagated to GameScene via ...this.config spread - AI count stepper shows/hides inactive slots live - tsc + vitest: all pass Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Summary
SetupSceneHow it works
config.playerTeamsfromDEFAULT_SLOT_TEAMS = ['A','B','C','D','A','B','C','D']playerTeamsis spread into theSkirmishConfigpassed toGameSceneGameScenealready handles this at line 313: callsderiveAlliancesFromTeams()→setAllianceMode()→ win condition usesisEnemy()✓GameScenechanges needed — the backend was already completeDefault behavior
Team colors
Test plan
npx tsc --noEmit→ passnpx vitest run→ 62/62 pass🤖 Generated with Claude Code