A sidescrolling multiplayer action RPG, built with Bevy. In early development.
The game's Bevy extensions, independent of it and open source under MIT OR Apache-2.0:
| Repository | Build | What it does |
|---|---|---|
| bevy_mettle | A gameplay framework in the spirit of Unreal's Gameplay Ability System: attributes, effects and abilities, with prediction over lightyear. | |
| bevy_arbor | Reactive behaviour trees: guards re-checked every tick, tasks as entities. | |
| bevy_puppet | Cut-out puppets: bone entities, layered animation, constraints and pixel-perfect placement. | |
| bevy_harness | Testing Bevy apps: the real app, headless, stepped tick by tick, and asserted on. |