- ๐ First-year BTech CSE student at MITWPU, Pune
- ๐ง Building GASLIGHTR โ a native Photoshop enhancement plugin for neural rendering
- ๐ฎ Cut my teeth as a gameplay engineer, shipping systems for two indie titles
- ๐ฌ Chasing a career at the intersection of code and cinema
- ๐น Taught game dev on YouTube and sold code packs through Patreon
| ๐ฅ YouTube | Started a channel teaching advanced game-dev techniques to fellow developers |
| ๐ฐ Patreon | Turned that into a monthly code-pack subscription |
| ๐น๏ธ Junior โ Lead Gameplay Engineer | Hired through Patreon by a US studio, promoted after proving out real systems |
| ๐ง Zombie Survival MP | A multiplayer survival title โ shelved when server funding ran out |
| ๐ฌ A 2-Year Campaign | A story driven campaign game, two years deep โ paused when investors pulled back |
Runs a local YOLO11n pose pipeline in a background QThread, combining body geometry with a debounced posture heuristic before sending copied frames and alert state to a PySide6 GUI through Qt signals. The camera and model remain owned by the worker, while the main thread owns every widget and limits the interface to one pending frame.
- ๐ฏ Local CPU inference from webcam input with no footage upload or recording
- ๐งฎ Fall posture heuristic based on bounding-box aspect ratio and shoulder-to-hip geometry
- ๐ฆ Scene-wide debounce requiring five consecutive processed frames before alerting
- ๐งต Cooperative Start/Stop lifecycle with camera release handled during worker shutdown
- โ Red/green OpenCV skeleton overlays and a live FALL DETECTED banner

