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feat: add image maps to the plugin api - #3
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Summary
Image maps for native plugins: show any image on vanilla maps hung in item frames, with no client mod. API version bumped to 1.5.0.
falcon::ImageMaps):create(level, rgba),create(level, rgba, w, h, columns, rows, fit),createFromPng,place(level, topLeft, WallFacing, grid, glowing),update,isImageMap,remove,lastError;Player::giveMap(id)ImageMaps):Create,CreateFromPng,Place,Update,IsImageMap,Remove,LastError;Player.GiveMapImageMaps):create,createFromPng,place,update,isImageMap,remove,lastError;Player.giveMapmap*functions (mapDeleteImagelast) andplayerGiveMapappended toFalconServerApi;mapPlaceImageGridtakes the id count and the server refuses any count other than columns × rowsmapDeleteImageerases an image map from memory and from the world save, and takes it out of loaded frames and online inventories; the docs cover id reuse and leftover copiesplacechecks every slot before changing anythingdocs/image-maps.mdThe scripting layer is untouched: it only exposes Mojang's official Script API.
Test plan