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21 changes: 20 additions & 1 deletion ios/BUILD
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
load("@bazel_skylib//rules:build_test.bzl", "build_test")
load("@rules_apple//apple:ios.bzl", "ios_application", "ios_ui_test", "ios_unit_test")
load("@rules_apple//apple:macos.bzl", "macos_unit_test")
load("@rules_apple//apple:macos.bzl", "macos_build_test", "macos_unit_test")
load("@rules_apple//apple:resources.bzl", "apple_metal_library")
load("@rules_swift//swift:swift.bzl", "swift_library")

swift_library(
Expand Down Expand Up @@ -63,3 +64,21 @@ macos_unit_test(
],
deps = [":HelloTestLib"],
)

apple_metal_library(
name = "SampleMetal",
srcs = ["sample.metal"],
out = "Sample.metallib",
hdrs = ["shader_defines.h"],
)

macos_build_test(
name = "SampleMetalBuildTest",
minimum_os_version = "14.0",
targets = [
":SampleMetal",
],
tags = [
"no-local-macos-ci", # Mac local will fail (metal not installed)
],
)
5 changes: 5 additions & 0 deletions ios/sample.metal
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
#include <metal_stdlib>

using namespace metal;

// Just exists to make the compiler do some work.
6 changes: 6 additions & 0 deletions ios/shader_defines.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
#ifndef SHADER_DEFINES_H
#define SHADER_DEFINES_H

// Just exists to make the compiler do some work.

#endif