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Ducki67/README.md

Who i am?

Discord Presence

    • ๐Ÿ‘‹ Hi, Iโ€™m @Ducki67
    • ๐Ÿ‘€ Iโ€™m interested in OG Fortnite Projects and hosting it.
    • ๐ŸŒฑ Iโ€™m currently learning soo much stuff to be a Electrician in the future.
    • ๐Ÿ“ซ How to reach me:
  • Discord: ducki67

  • Github issues which i do check but i might be slow to respond there.

    • What i am?
  • ๐Ÿคฒ A simple Hungarian
  • ๐Ÿ’ž๏ธ Iโ€™m respectful.
  • ๐Ÿ˜„ Pronouns: He/Him.
  • โšก Languages that i speak: Hungarian (mother language) | English (natively)

๐Ÿ“Š GitHub Stats

Ducki67's GitHub stats

Top Langs

( C++ is mostly here cuz i have a lot of forks and privated sources )

Stuff that i use / care about:

(not all the time and not all of them)

My Skills
Mostly i use: VSC, VS2022, MongoDB and Discord

๐Ÿ“Œ Highlighted Projects

Helping the OGFN Community and making it stronger, check the projects below.

Recreating classic Fortnite with Reload backend, fully hostable for versions: 1.7.2 | 1.8.2 | 1.11 | 2.3 | 24.40 and more a lil' more!

Assets and Puctire resources for custom Fortnite servers. (From my own project) Contains my images that i use for backend and custom playlist keyarts

List of working download methods for old Fortnite builds.

Note: I do NOT host any files in this repo!!

A Build-installer that has all season / chapter download support from (OT6.5 to 34.40). (Developmet around this is kinda slowed down btw)

How you can support me:

  • Help me and my repositories grow and Star them thats it, if you do you will make me happy ๐Ÿ˜Š.
  • Feel free to contibute to any of my Projects mainly Alpha ogfn ๐Ÿ“ˆ.

Pinned Loading

  1. CCSM-MCP CCSM-MCP Public

    CCSM (Claude Code Session Manager) MCP (Model Context Protocol) for working accorss multiple sessions, with a team of sessions and for late night workflow

    C#

  2. Eclipse-Redirect Eclipse-Redirect Public

    A low-profile 26.20 Redirect written in Rust.

    Rust 3 1

  3. Archetype Archetype Public

    Universal Fortnite Byfron builds bypass dll with all IAT Entires (Currently in Pre-release + under the works)

    C++ 4 1

  4. Retro Retro Public

    A Fortnite 32.11 backend (Season 32 / Chapter 2 Remix). Made it in a 7 day speedrun written in TypeScript.

    TypeScript 10

  5. AthenaOG AthenaOG Public

    An OG Fortnite backend written in JavaScript, supports: 1.7.2 - 1.10

    JavaScript 9

  6. Legendary-Sharp Legendary-Sharp Public

    A C# rewrite of legendary, the Epic manifest installer for Fornite versions

    C# 17 2